Inform - Support - Source

Back to List

Inventory
Complete

Backward
Forward

Plain
Coloured
Gaudy

This code
in plain text

Browsing verblibm.h

InvSub (lines 900-915)

0900  [ InvSub x;
0901    if (child(player)==0) return L__M(##Inv,1);
0902    if (inventory_style==0) return InvTallSub();
0903   
0904    L__M(##Inv,2);
0905    if (inventory_style & NEWLINE_BIT ~= 0) print ":^"; else print " ";
0906   
0907    WriteListFrom(child(player), inventory_style, 1);
0908    if (inventory_style & ENGLISH_BIT ~= 0) print ".^";
0909   
0910  #IFNDEF MANUAL_PRONOUNS;
0911    objectloop(x in player) PronounNotice(x);
0912  #ENDIF;
0913    x = 0; ! To prevent a "not used" error
0914    AfterRoutines();
0915  ];


Last updated 27 February 2004. This site is no longer supported; information may be out of date.
Maintained as a historical archive by the Interactive Fiction Technology Foundation. Copyright 1993-2018 IFTF, CC-BY-SA unless otherwise noted.
This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.