LoopOverScope (lines 3998-4005)
Back to List
Browsing parserm.h
3998 [ LoopOverScope routine act x y a al;
3999 x = parser_one; y=scope_reason; a=actor; al=actors_location;
4000 parser_one=routine; if (act==0) actor=player; else actor=act;
4001 actors_location=ScopeCeiling(actor);
4002 scope_reason=LOOPOVERSCOPE_REASON;
4003 SearchScope(actors_location,actor,0);
4004 parser_one=x; scope_reason=y; actor=a; actors_location=al;
4005 ];
Last updated 27 February 2004.
This site is no longer supported; information may be out of date.
Maintained as a historical archive by the Interactive Fiction Technology Foundation.
Copyright 1993-2018 IFTF, CC-BY-SA unless otherwise noted.
This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.