Second Floor Mezzanine (lines 705-1052)
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Browsing Museum.inf
0705 Object Second_Floor "Mezzanine"
0706 with description
0707 "Halfway up the marble staircase of the building, a second floor
0708 mezzanine which leads south into Grammar Hall (an extension
0709 purpose-built for the Room 16 exhibition).",
0710 d_to Foyer,
0711 s_to Grammar_Hall,
0712 u_to Third_Floor,
0713 has light;
0714
0715 Object -> "map"
0716 with name "map" "mezzanine" "level",
0717 initial "A map of the mezzanine level is embossed in one wall.",
0718 description
0719 [; font off;
0720 print
0721 "^+------------------------------------------+
0722 ^| |
0723 ^| |
0724 ^| |
0725 ^| |
0726 ^| Mezzanine |
0727 ^| (you are here) |
0728 ^| | |
0729 ^| | |
0730 ^| Grammar Hall 16 |
0731 ^| (telepathy, clock) |
0732 ^| (Charlotte, Dan) --- Ten Forward |
0733 ^| | (replicator) |
0734 ^| Liberator (computer) |
0735 ^| Bridge (tricorder) |
0736 ^| (Zen) |
0737 ^+------------------------------------------+^";
0738 font on;
0739 ],
0740 has static;
0741
0742 Object -> "Room 16 exhibition leaflet"
0743 with name "leaflet" "exhibition" "guide" "room" "sixteen",
0744 initial "An exhibition leaflet has fallen to the floor.",
0745 description
0746 "Among the rare & fascinating exhibits in Room 16 are:...^^
0747 Telekinetic (and telepathic) Martha. In the telepathy
0748 booth, you can speak to her as though she were in Room 16
0749 with you -- but she's not, she is far away. Tell her to
0750 ~look~ to find out where, and you can also ask her to give
0751 you things (by telekinesis).^^
0752 Charlotte, who is playing Simon Says. She'll obey
0753 instructions you give as long as you preface it with
0754 ~simon says~. (Though she only knows how to wave, or how to
0755 clap many times (just tell her a number).)^^
0756 Dyslexic Dan knows how to take and drop things and how to
0757 perform an inventory, but unfortunately confuses Take and
0758 Drop orders.^^
0759 The alarm clock can be told ~on~, ~off~ or a time of day
0760 (to set its alarm to).";
0761
0762 ! --------------------------------------------------------------------------
0763
0764 Object Grammar_Hall "Grammar Hall"
0765 has light,
0766 with description
0767 "The main exhibit on the second floor: Room 16, south of the
0768 mezzanine. A Jeffreys Tube runs @00 into a Star Trek: The
0769 Next Generation room, while a hexagonal corridor to the south
0770 leads to the bridge of the spaceship ~Liberator~.",
0771 n_to Second_Floor, e_to Star_Trek, s_to Blakes_Seven;
0772
0773 Object -> booth "telepathy booth"
0774 with name "booth" "telepathy",
0775 initial
0776 "A telepathy booth stands invitingly open:
0777 ~Talk To Telekinetic Martha~.",
0778 has enterable static;
0779
0780 Object -> "Charlotte"
0781 with name "charlotte" "charlie" "chas",
0782 number 0,
0783 grammar
0784 [; give self ~general;
0785 wn=verb_wordnum;
0786 if (NextWord()=='simon' && NextWord()=='says')
0787 { give self general;
0788 verb_wordnum=verb_wordnum+2;
0789 }
0790 self.number=TryNumber(verb_wordnum);
0791 if (self.number~=-1000)
0792 { action=##Clap; noun=0; second=0; rtrue; }
0793 ],
0794 orders
0795 [ i; if (self hasnt general) "Charlotte sticks her tongue out.";
0796 WaveHands: "Charlotte waves energetically.";
0797 Clap: if (self.number==0) "Charlotte folds her arms.";
0798 for (i=0:i<self.number:i++)
0799 { print "Clap! ";
0800 if (i==100)
0801 print "(You must be regretting this by now.) ";
0802 if (i==200)
0803 print "(What a determined girl she is.) ";
0804 }
0805 if (self.number>100)
0806 "^^Charlotte's a bit out of breath now.";
0807 "^^~Easy!~ says Charlotte.";
0808 default: "~Don't know how,~ says Charlotte.";
0809 ],
0810 initial "Charlotte wants to play Simon Says.",
0811 has animate female proper crewmember;
0812
0813 Object -> "Dyslexic Dan"
0814 with name "dan" "dyslexic",
0815 grammar
0816 [; if (verb_word == 'take') { verb_wordnum++; return 'drop'; }
0817 if (verb_word == 'drop') { verb_wordnum++; return 'take'; }
0818 ],
0819 orders
0820 [;
0821 Take: "~What,~ says Dan, ~ you want me to take ",
0822 (the) noun, "?~";
0823 Drop: "~What,~ says Dan, ~ you want me to drop ",
0824 (the) noun, "?~";
0825 Inv: "~That I can do,~ says Dan. ~I'm empty-handed.~";
0826 default: "~Don't know how,~ says Dan.";
0827 ],
0828 initial "Dyslexic Dan is here.",
0829 has animate proper crewmember;
0830
0831 [ PrintTime x;
0832 print (x/60), ":", (x%60)/10, (x%60)%10;
0833 ];
0834
0835 Object -> "alarm clock"
0836 with name "alarm" "clock", article "an",
0837 number 480,
0838 description
0839 [; print "The alarm is ";
0840 if (self has general) print "on, "; else print "off, but ";
0841 "the clock reads ", (PrintTime) the_time,
0842 " and the alarm is set for ", (PrintTime) self.number, ".";
0843 ],
0844 react_after
0845 [; Inv: if (self in player) { new_line; <<Examine self>>; }
0846 Look: if (self in location) { new_line; <<Examine self>>; }
0847 ],
0848 daemon
0849 [; if (the_time >= self.number && the_time <= self.number+3
0850 && self has general) "^Beep! Beep! The alarm goes off.";
0851 ],
0852 grammar
0853 [; return 'alarm,';
0854 ],
0855 orders
0856 [; SwitchOn: give self general; StartDaemon(self); "~Alarm set.~";
0857 SwitchOff: give self ~general; StopDaemon(self);
0858 "~Alarm cancelled.~";
0859 SetTo: self.number=noun; <<Examine self>>;
0860 default: "~Commands are on, off or a time of day only, pliz.~";
0861 ],
0862 life
0863 [; Ask, Answer, Tell:
0864 "[Try ~clock, something~ to address the clock.]";
0865 ],
0866 has talkable;
0867
0868 ! --------------------------------------------------------------------------
0869
0870 Object Blakes_Seven "Spaceship Liberator: Bridge"
0871 has light,
0872 with description
0873 "The great serried bridge of the alien spaceship Liberator,
0874 captured by Blake's group of revolutionary criminals on the
0875 run from the oppressive Earth Federation. (Don't worry --
0876 it's just a convincing replica, and the museum still lies
0877 back north.)",
0878 n_to Grammar_Hall;
0879
0880 Object -> "informative plaque"
0881 with name "informative" "plaque",
0882 article "an",
0883 description
0884 "[Among the commands which Zen was often given by the hard-pressed
0885 Liberator crew were:^^
0886 zen, scan 360 orbital^
0887 zen, speed standard by six^
0888 zen, clear the neutron blasters for firing^
0889 zen, raise the force wall^
0890 zen, set course for centauro]",
0891 has static;
0892
0893 Object -> "Zen"
0894 with name "zen" "flight" "computer",
0895 initial
0896 "Square lights flicker unpredictably across a hexagonal fascia
0897 on one wall, indicating that the flight computer Zen is on-line.",
0898 grammar
0899 [; return -'zen,';
0900 ],
0901 orders
0902 [; Show: "The main screen shows a starfield,
0903 turning through ", noun, " degrees.";
0904 Go: "~Confirmed.~ The ship turns to a new bearing.";
0905 SetTo: if (noun==0) "~Confirmed.~ The ship comes to a stop.";
0906 if (noun>12) "~Standard by ", (number) noun,
0907 " exceeds design tolerances.~";
0908 "~Confirmed.~ The ship's engines step to
0909 standard by ", (number) noun, ".";
0910 Take: if (noun~=force_wall) "~Please clarify.~";
0911 "~Force wall raised.~";
0912 Drop: if (noun~=blasters) "~Please clarify.~";
0913 "~Battle-computers on line.
0914 Neutron blasters cleared for firing.~";
0915 NotUnderstood: "~Language banks unable to decode.~";
0916 default: "~Information. That function is unavailable.~";
0917 ],
0918 has talkable proper static;
0919 Object -> -> force_wall "force wall" with name "force" "wall" "shields";
0920 Object -> -> blasters "neutron blasters" with name "neutron" "blasters";
0921
0922 ! --------------------------------------------------------------------------
0923
0924 Object "Captain Picard"
0925 with name "captain" "picard",
0926 has proper animate crewmember;
0927
0928 Object Star_Trek "10 Forward"
0929 has light,
0930 with description
0931 "The starswept observation lounge forward of deck 10
0932 of the Starship Enterprise, where many milkshakes have
0933 been consumed in crisis situations. (It's only a replica,
0934 of course, and the museum lies back @01.)",
0935 w_to Grammar_Hall;
0936
0937 Object -> "informative plaque"
0938 with name "informative" "plaque",
0939 article "an",
0940 description
0941 "[The computer, called just ~computer~, is useful for locating
0942 crew-members: try ~computer, where is commander data~, or
0943 ~...captain picard~, or any of the other people who can be
0944 found in the Museum.^^
0945 The tricorder will scan something if you tell it the name of
0946 whom or what you wish to scan.^^
0947 The replicator is a superior drinks machine: for instance,
0948 Captain Picard is fond of saying ~replicator, tea earl grey~.
0949 There's also brandy and distilled water.]",
0950 has static;
0951
0952 Object -> "computer"
0953 with name "computer",
0954 initial "The computer, of course, always responds to your voice here.",
0955 grammar
0956 [; return 'stc,';
0957 ],
0958 orders
0959 [; Examine:
0960 if (parent(noun)==0)
0961 "~", (name) noun,
0962 " is no longer aboard this demonstration game.~";
0963 "~", (name) noun, " is in ", (name) parent(noun), ".~";
0964 default: "The computer's only really good for locating the crew.";
0965 ],
0966 life
0967 [; Ask, Answer, Tell: "The computer is too simple.";
0968 ],
0969 has talkable static;
0970
0971 Object -> "tricorder"
0972 with name "tricorder",
0973 grammar
0974 [; return 'tc,';
0975 ],
0976 orders
0977 [; Examine: if (noun==player) "~You radiate life signs.~";
0978 print "~", (The) noun, " radiates ";
0979 if (noun hasnt animate) print "no ";
0980 "life signs.~";
0981 default: "The tricorder bleeps. It can only accept commands
0982 ~tricorder,
Last updated 23 June 2004.
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