3. And now, on with the story. First, some global variables: (lines 469-540)
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Browsing Balances.inf
0469 Global prepared_flag = false; ! Prepared for resurrection?
0470 Global hearing_good = false; ! Sharp hearing?
0471 Global number_filled = 0; ! Sockets in the temple filled
0472
0473 ! ----------------------------------------------------------------------------
0474 ! A "questions" verb. Thus,
0475 ! "who is my friend helistar"
0476 ! "what was the great change"
0477 ! and so on are recognised.
0478 ! ----------------------------------------------------------------------------
0479
0480 [ QuerySub;
0481 noun.description();
0482 ];
0483 [ Topic i;
0484 if (scope_stage==1) return 0;
0485 if (scope_stage==2)
0486 { objectloop (i ofclass Question) PlaceInScope(i);
0487 rtrue;
0488 }
0489 "At the moment, even the simplest questions confuse you.";
0490 ];
0491
0492 Class Question;
0493 Question
0494 with name "helistar" "my" "friend" "colleague",
0495 description
0496 "Helistar is your colleague, an Enchanter like you who has been much
0497 on your mind lately. She has been investigating some very dark
0498 magic indeed, and seems not to be around any more. You feel rather
0499 vague about the details.";
0500 Question
0501 with name "magical" "magic" "burin",
0502 description "A burin is an engraving and writing tool.";
0503 Question
0504 with name "change" "great",
0505 description
0506 "Something you had a lot to do with, but what exactly? No, it's gone.";
0507 Question
0508 with name "cyclops",
0509 description
0510 "A one-eyed giant, usually hostile. (Don't they teach anything at
0511 adventurer school these days?)";
0512 Question
0513 with name "grue",
0514 description
0515 "The grue is a sinister, lurking presence in the dark places of the
0516 earth. Its favorite diet is adventurers, but its insatiable appetite
0517 is tempered by its fear of light. No grue has ever been seen by the
0518 light of day, and few have survived its fearsome jaws to
0519 tell the tale.";
0520 Question
0521 with name "grimoire",
0522 description
0523 "According to Chambers English Dictionary, a grimoire is ~a magician's
0524 book for calling up spirits~.";
0525 Question
0526 with name "spells" "work",
0527 description
0528 "Your memory is still dream-hazed, but it's coming back. As a trained
0529 Enchanter, you have the ability to cast spells like ~frotz~, provided
0530 you have learned them in advance. Some of these spells can be cast
0531 at something; others can be cast alone.
0532 ^^Spells are very complicated. Each time you cast one, you forget it
0533 (though you can get around this by learning it several times, so as
0534 to have several uses up your sleeve). The only way to hang on to
0535 a spell is to have it written down, on a scroll or in a spell book.
0536 Scrolls are not ideal for this, and you can only learn a spell from
0537 your spell book. (But you can add spells to your book.)
0538 ^^[Type ~learn frotz~ and then ~frotz coin~ for an example. You can
0539 also type ~spells~ to see what you currently have memorised.]";
0540
Last updated 23 June 2004.
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