17. Inside the Temple (lines 1697-1811)
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Browsing Balances.inf
1697 Place Balance_Room "Balance Room"
1698 with description
1699 "This seems to be the inside of a featureless white cube, forty
1700 feet on a side. The air is stale and there is no exit.";
1701
1702 Object -> balance_meter "image of the scales"
1703 with name "image" "scales" "of" "pair", article "the",
1704 initial "The image of a pair of scales hangs high in the air. One
1705 pan is much lower than the other.",
1706 before
1707 [; "It's only an image.";
1708 ],
1709 has static;
1710
1711 Object -> dusty_podium "dusty podium"
1712 with name "podium" "dusty" "cobwebs" "cobwebbed",
1713 initial "Far below the scales, in the centre of the ~floor~, is a
1714 predictably-shaped podium, but it is so dusty and
1715 cobwebbed that you can't see what it once was.",
1716 before
1717 [; Cast: if (the_spell_was == caskly_spell)
1718 "Nice try, but it is protected from enchantment.";
1719 "However dusty it is, the podium is still protected from
1720 casual enchantment.";
1721 Rub: remove self; move balance_key to Balance_Room;
1722 itobj = balance_key;
1723 "No substitute for old-fashioned hard work, sometimes,
1724 and after much patient (sneezy) scrubbing, the podium
1725 appears in its true white glory. Set into it are four
1726 sockets, arranged in a two by two square.";
1727 ],
1728 has static;
1729
1730 Object balance_key "podium"
1731 with name "podium" "pedestal" "platform" "cubical",
1732 description "As predicted, it is cubical.",
1733 initial "Far below the scales, in the centre of the ~floor~, is a
1734 predictably-shaped podium. Set into it are four sockets,
1735 arranged in a two by two square.",
1736 has static supporter;
1737
1738 Object -> sockets "two by two square"
1739 with name "square" "two" "by" "two",
1740 before
1741 [ i; if (action~=##Examine || number_filled==0)
1742 "You'll have to say which socket you mean.
1743 (Let's call them ~top left~, ~bottom right~ and so on.)";
1744 objectloop (i in self)
1745 { print (The) i;
1746 if (child(i)==0) print " is empty.^";
1747 else { print " contains ", (a) child(i), ".^"; }
1748 }
1749 rtrue;
1750 ],
1751 has static;
1752
1753 Class Socket
1754 with name "socket", article "the",
1755 before
1756 [; Cast: "The sockets are proof against magic.";
1757 Examine: print (The) self, ", cubical and slightly more
1758 than four inches on a side, is decorated with ",
1759 (string) self.description;
1760 if (child(self) == nothing) ".";
1761 print_ret ", and contains ", (a) child(self), ".";
1762 Receive: if (~~(noun ofclass FeaturelessCube))
1763 "The socket rejects that.";
1764 if (child(self) ~= nothing)
1765 "There is already a cube in that socket.";
1766 ],
1767 after
1768 [; LetGo: number_filled--;
1769 "With much struggle, you manage to pull the cube away.";
1770 Receive: number_filled++;
1771 if (number_filled==4)
1772 { if (snakes_cube in bl_socket
1773 && barker_cube in ul_socket
1774 && cave_cube in br_socket
1775 && eye_cube in ur_socket)
1776 { deadflag=2; score=score+5;
1777 "As you place the final cube into the sockets, you feel
1778 imbued with celestial wisdom (more so than usually).
1779 You find yourself growing to the height of the cube, so
1780 that you pull the balances back level by hand, and then
1781 you grow still further, out of the temple until it is but
1782 a cube in your hand, and you are a giant towering over
1783 the land.
1784 ^^Then, of course, you wake up, glumly realising it's time
1785 to go to your job at the new Borphee Laboratories and
1786 all those Wheatstone bridge experiments. But at least
1787 you can dream about the old days.";
1788 }
1789 "The sockets are all full now, but that doesn't mean
1790 anything's happened.";
1791 }
1792 "The cube is a predictably perfect fit in the socket.";
1793 ],
1794 has static container open;
1795
1796 Socket -> bl_socket "bottom left socket"
1797 with name "bottom" "left" "serpent",
1798 description "a serpent";
1799
1800 Socket -> ul_socket "top left socket"
1801 with name "top" "left" "bazaar",
1802 description "a scene in a bazaar";
1803
1804 Socket -> br_socket "bottom right socket"
1805 with name "bottom" "right" "cave",
1806 description "an engraving of a rocky cave";
1807
1808 Socket -> ur_socket "top right socket"
1809 with name "top" "right" "eye",
1810 description "an eye";
1811
Last updated 23 June 2004.
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