16. The Cubical Temple (lines 1638-1692)
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Browsing Balances.inf
1638 Place Track "Track, outside Temple"
1639 with description
1640 "This is the end of a long track winding through desolate hills,
1641 which runs back west up to the ridge.",
1642 before
1643 [; Listen:
1644 if (~~hearing_good) "The chanting is too quiet to make out.";
1645 "The endlessly repeating threnody of the monks tells of
1646 the legend of one who will some day enlighten their order,
1647 and so be taken up to a higher plane. He (or she,
1648 presumably) is known as The Four-Cubed One.";
1649 ],
1650 w_to Up_Road, u_to Up_Road;
1651
1652 Object -> Temple "cubical Temple"
1653 with name "temple" "cubical" "cube" "enormous",
1654 before
1655 [ i j;
1656 Enter: "The Temple is featureless and unbroken. Perhaps the top
1657 is open, because the sound must come from somewhere...
1658 but you wouldn't bet on it.";
1659 Cast: switch(the_spell_was)
1660 { rezrov_spell:
1661 "The huge temple remains impassive at your relatively
1662 puny enchantment.";
1663 frotz_spell:
1664 objectloop (i in player)
1665 if (i ofclass FeaturelessCube) j++;
1666 if (j==0)
1667 "The temple shakes, but then is still again.";
1668 if (j<4) "The temple shakes! White light plays
1669 over your hands and possessions, but then all is
1670 still again.";
1671 print "The temple shakes and white light bathes you.
1672 Smoothly it unfolds itself in a four-dimensional
1673 way your senses can barely comprehend. All you
1674 know is that when it is over,
1675 you find yourself in...^";
1676 hearing_good = false; score=score+5;
1677 PlayerTo(Balance_Room); rtrue;
1678 }
1679 ],
1680 describe
1681 [; print "^You stand outside an enormous temple in the shape of a
1682 perfect, featureless white cube, four hundred feet on a
1683 side. From somewhere within you hear the ";
1684 if (hearing_good) print "bellowing noise";
1685 else print "tiny sound";
1686 " of the monks chanting.";
1687 ],
1688 description
1689 "It's much like every other gigantic temple in the shape of a
1690 featureless white cube you've ever seen. No obvious way in.",
1691 has static;
1692
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