10. The Y2 Rock Room and environs, slightly below (lines 1015-1167)
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1015 Room At_Y2 "At ~Y2~"
1016 with name 'y2',
1017 description
1018 "You are in a large room, with a passage to the south,
1019 a passage to the west, and a wall of broken rock to the east.
1020 There is a large ~Y2~ on a rock in the room's center.",
1021 after [;
1022 Look:
1023 if (random(100) <= 25) print "^A hollow voice says, ~Plugh.~^";
1024 ],
1025 before [;
1026 Plugh:
1027 PlayerTo(Inside_Building);
1028 rtrue;
1029 Plover:
1030 if (In_Plover_Room hasnt visited) rfalse;
1031 if (egg_sized_emerald in player) {
1032 move egg_sized_emerald to In_Plover_Room;
1033 score = score - 5;
1034 }
1035 PlayerTo(In_Plover_Room);
1036 rtrue;
1037 ],
1038 s_to Low_N_S_Passage,
1039 e_to Jumble_Of_Rock,
1040 w_to At_Window_On_Pit_1;
1041
1042 Scenic -> "~Y2~ rock"
1043 with name 'rock' 'y2',
1044 description "There is a large ~Y2~ painted on the rock.",
1045 has supporter;
1046
1047 ! ------------------------------------------------------------------------------
1048
1049 Room Jumble_Of_Rock "Jumble of Rock"
1050 with name 'jumble' 'of' 'rock',
1051 description "You are in a jumble of rock, with cracks everywhere.",
1052 d_to At_Y2,
1053 u_to In_Hall_Of_Mists;
1054
1055 ! ------------------------------------------------------------------------------
1056
1057 Room At_Window_On_Pit_1 "At Window on Pit"
1058 with name 'window' 'on' 'pit' 'east' 'e//',
1059 description
1060 "You're at a low window overlooking a huge pit, which extends up out of sight.
1061 A floor is indistinctly visible over 50 feet below.
1062 Traces of white mist cover the floor of the pit, becoming thicker to the right.
1063 Marks in the dust around the window would seem to indicate that someone has been here recently.
1064 Directly across the pit from you and 25 feet away
1065 there is a similar window looking into a lighted room.
1066 A shadowy figure can be seen there peering back at you.",
1067 before [;
1068 WaveHands:
1069 "The shadowy figure waves back at you!";
1070 ],
1071 cant_go "The only passage is back east to Y2.",
1072 e_to At_Y2;
1073
1074 Class PitScenic
1075 with found_in At_Window_On_Pit_1 At_Window_On_Pit_2,
1076 has scenery;
1077
1078 PitScenic "window"
1079 with name 'window' 'low',
1080 description "It looks like a regular window.",
1081 has openable;
1082
1083 PitScenic "huge pit"
1084 with name 'pit' 'deep' 'large',
1085 description
1086 "It's so deep you can barely make out the floor below,
1087 and the top isn't visible at all.";
1088
1089 PitScenic "marks in the dust"
1090 with name 'marks' 'dust',
1091 description "Evidently you're not alone here.",
1092 has multitude;
1093
1094 PitScenic "shadowy figure"
1095 with name 'figure' 'shadow' 'person' 'individual' 'shadowy' 'mysterious',
1096 description
1097 "The shadowy figure seems to be trying to attract your attention.";
1098
1099 ! ------------------------------------------------------------------------------
1100
1101 Room In_Dirty_Passage "Dirty Passage"
1102 with name 'dirty' 'passage',
1103 description
1104 "You are in a dirty broken passage.
1105 To the east is a crawl.
1106 To the west is a large passage.
1107 Above you is a hole to another passage.",
1108 e_to On_Brink_Of_Pit,
1109 u_to Low_N_S_Passage,
1110 w_to In_Dusty_Rock_Room;
1111
1112 ! ------------------------------------------------------------------------------
1113
1114 Room On_Brink_Of_Pit "Brink of Pit"
1115 with name 'brink' 'of' 'pit',
1116 description
1117 "You are on the brink of a small clean climbable pit.
1118 A crawl leads west.",
1119 w_to In_Dirty_Passage,
1120 d_to In_Pit,
1121 in_to In_Pit;
1122
1123 Scenic -> "small pit"
1124 with name 'pit' 'small' 'clean' 'climbable',
1125 description "It looks like you might be able to climb down into it.",
1126 before [;
1127 Climb, Enter:
1128 MovePlayer(d_obj);
1129 rtrue;
1130 ];
1131
1132 ! ------------------------------------------------------------------------------
1133
1134 Room In_Pit "In Pit"
1135 with name 'in' 'pit',
1136 description
1137 "You are in the bottom of a small pit with a little stream,
1138 which enters and exits through tiny slits.",
1139 u_to On_Brink_Of_Pit,
1140 d_to "You don't fit through the tiny slits!",
1141 has nodwarf;
1142
1143 Scenic -> "tiny slits"
1144 with name 'slit' 'slits' 'tiny',
1145 description "The slits form a complex pattern in the rock.",
1146 has multitude;
1147
1148 ! ------------------------------------------------------------------------------
1149
1150 Room In_Dusty_Rock_Room "In Dusty Rock Room"
1151 with name 'dusty' 'rock' 'room',
1152 description
1153 "You are in a large room full of dusty rocks.
1154 There is a big hole in the floor.
1155 There are cracks everywhere, and a passage leading east.",
1156 e_to In_Dirty_Passage,
1157 d_to At_Complex_Junction;
1158
1159 Scenic -> "dusty rocks"
1160 with name 'rocks' 'boulders' 'stones' 'rock' 'boulder' 'stone' 'dusty' 'dirty',
1161 description "They're just rocks. (Dusty ones, that is.)",
1162 before [;
1163 LookUnder, Push, Pull:
1164 "You'd have to blast your way through.";
1165 ],
1166 has multitude;
1167
Last updated 23 June 2004.
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