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Browsing Advent.inf

25. If you go down to the woods today... (lines 2691-2826)

2691  Room    In_Front_Of_Barren_Room "In Front of Barren Room"
2692    with  name 'front' 'of' 'entrance' 'to' 'barren' 'room',
2693          description
2694              "You are standing at the entrance to a large, barren room.
2695               A sign posted above the entrance reads: ~Caution! Bear in room!~",
2696          w_to In_Limestone_Passage,
2697          u_to In_Limestone_Passage,
2698          e_to In_Barren_Room,
2699          in_to In_Barren_Room,
2700    has   nodwarf;
2701   
2702  Scenic  -> "caution sign"
2703    with  name 'sign' 'barren' 'room' 'caution',
2704          description "The sign reads, ~Caution! Bear in room!~";
2705   
2706  ! ------------------------------------------------------------------------------
2707   
2708  Room    In_Barren_Room "In Barren Room"
2709    with  name 'in' 'barren' 'room',
2710          description
2711              "You are inside a barren room.
2712               The center of the room is completely empty except for some dust.
2713               Marks in the dust lead away toward the far end of the room.
2714               The only exit is the way you came in.",
2715          w_to In_Front_Of_Barren_Room,
2716          out_to In_Front_Of_Barren_Room,
2717    has   nodwarf;
2718   
2719  Scenic  -> "dust"
2720    with  name 'dust' 'marks',
2721          description "It just looks like ordinary dust.";
2722   
2723  Object  -> Bear "large cave bear"
2724    with  name 'bear' 'large' 'tame' 'ferocious' 'cave',
2725          describe [;
2726              if (self.is_following_you)
2727                  "You are being followed by a very large, tame bear.";
2728              if (self.is_friendly == false)
2729                  "There is a ferocious cave bear eyeing you from the far end of the room!";
2730              if (location == In_Barren_Room)
2731                  "There is a gentle cave bear sitting placidly in one corner.";
2732              "There is a contented-looking bear wandering about nearby.";
2733          ],
2734          life [;
2735            Attack:
2736              if (axe in player) <<ThrowAt axe self>>;
2737              if (self.is_friendly)
2738                  "The bear is confused; he only wants to be your friend.";
2739              "With what? Your bare hands? Against *his* bear hands??";
2740            ThrowAt:
2741              if (noun ~= axe) <<Give noun self>>;
2742              if (self.is_friendly)
2743                  "The bear is confused; he only wants to be your friend.";
2744              move axe to location;
2745              axe.is_near_bear = true;
2746              "The axe misses and lands near the bear where you can't get at it.";
2747            Give:
2748              if (noun == tasty_food) {
2749                  axe.is_near_bear = false;
2750                  remove tasty_food;
2751                  self.is_friendly = true;
2752                  "The bear eagerly wolfs down your food, after which he seems to calm down considerably
2753                   and even becomes rather friendly.";
2754              }
2755              if (self.is_friendly)
2756                  "The bear doesn't seem very interested in your offer.";
2757              "Uh-oh -- your offer only makes the bear angrier!";
2758            Order, Ask, Answer:
2759              "This is a Bear of very little brain.";
2760          ],
2761          before [;
2762            Examine:
2763              print "The bear is extremely large, ";
2764              if (self.is_friendly) "but appears to be friendly.";
2765              "and seems quite ferocious!";
2766            Take, Catch:
2767              if (self.is_friendly == false) "Surely you're joking!";
2768              if (golden_chain has locked)
2769                  "The bear is still chained to the wall.";
2770              self.is_following_you = true;
2771              StartDaemon(self);
2772              "Ok, the bear's now following you around.";
2773            Drop, Release:
2774              if (self.is_following_you == false) "What?";
2775              self.is_following_you = false;
2776              StopDaemon(self);
2777              if (Troll in location) {
2778                  remove Troll;
2779                  "The bear lumbers toward the troll, who lets out a startled shriek and scurries away.
2780                   The bear soon gives up the pursuit and wanders back.";
2781              }
2782              "The bear wanders away from you.";
2783          ],
2784          daemon [;
2785              if (location == thedark) rfalse;
2786              if (self in location) {
2787                  if (location == At_Breath_Taking_View)
2788                      "^The bear roars with delight.";
2789                  rfalse;
2790              }
2791              move self to location;
2792              "^The bear lumbers along behind you.";
2793          ],
2794          is_following_you false,
2795          is_friendly false,
2796    has   animate;
2797   
2798  Treasure -> golden_chain "golden chain"
2799    with  name 'chain' 'links' 'shackles' 'solid' 'gold' 'golden' 'thick' 'chains',
2800          description "The chain has thick links of solid gold!",
2801          describe [;
2802              if (self has locked)
2803                  "The bear is held back by a solid gold chain.";
2804              "A solid golden chain lies in coils on the ground!";
2805          ],
2806          with_key set_of_keys,
2807          before [;
2808            Take:
2809              if (self has locked) {
2810                  if (Bear.is_friendly) "It's locked to the friendly bear.";
2811                  "It's locked to the ferocious bear!";
2812              }
2813            Unlock:
2814              if (Bear.is_friendly == false)
2815                  "There is no way to get past the bear to unlock the chain,
2816                   which is probably just as well.";
2817            Lock:
2818              if (self hasnt locked) "The mechanism won't lock again.";
2819          ],
2820          after [;
2821            Unlock:
2822              "You unlock the chain, and set the tame bear free.";
2823          ],
2824          depositpoints 14,
2825    has   lockable locked;
2826   


Last updated 23 June 2004. This site is no longer supported; information may be out of date.
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This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.