23. The Chasm and the Troll Bridge (lines 2388-2528)
Back to List
Browsing Advent.inf
2388 Room In_Sloping_Corridor "Sloping Corridor"
2389 with name 'sloping' 'corridor',
2390 description
2391 "You are in a long winding corridor sloping out of sight in both directions.",
2392 d_to In_Large_Low_Room,
2393 u_to On_Sw_Side_Of_Chasm,
2394 cant_go "The corridor slopes steeply up and down.";
2395
2396 Room On_Sw_Side_Of_Chasm "On SW Side of Chasm"
2397 with name 'southwest' 'sw' 'side' 'of' 'chasm',
2398 description
2399 "You are on one side of a large, deep chasm.
2400 A heavy white mist rising up from below obscures all view of the far side.
2401 A southwest path leads away from the chasm into a winding corridor.",
2402 ne_to CrossRicketyBridge,
2403 sw_to In_Sloping_Corridor,
2404 d_to In_Sloping_Corridor,
2405 cant_go "The path winds southwest.",
2406 before [;
2407 Jump:
2408 if (RicketyBridge in self)
2409 "I respectfully suggest you go across the bridge instead of jumping.";
2410 deadflag = 1;
2411 "You didn't make it.";
2412 ];
2413
2414 [ CrossRicketyBridge;
2415 if (Troll.has_caught_treasure || Troll in nothing) {
2416 Troll.has_caught_treasure = false;
2417 if (Bear.is_following_you) {
2418 remove Bear;
2419 remove self;
2420 give Wreckage ~absent;
2421 remove RicketyBridge;
2422 give RicketyBridge absent;
2423 StopDaemon(Bear);
2424 deadflag = 1;
2425 "Just as you reach the other side, the bridge buckles beneath the weight of the bear,
2426 which was still following you around.
2427 You scrabble desperately for support,
2428 but as the bridge collapses you stumble back and fall into the chasm.";
2429 }
2430 return RicketyBridge;
2431 }
2432 if (Troll in location) "The troll refuses to let you cross.";
2433 move Troll to location;
2434 "The troll steps out from beneath the bridge and blocks your way.";
2435 ];
2436
2437 Object -> RicketyBridge "rickety bridge"
2438 with name 'bridge' 'rickety' 'unstable' 'wobbly' 'rope',
2439 description "It just looks like an ordinary, but unstable, bridge.",
2440 describe [;
2441 print
2442 "A rickety wooden bridge extends across the chasm, vanishing into the mist.
2443 ^^
2444 A sign posted on the bridge reads, ~Stop! Pay troll!~^";
2445 if (Troll notin location)
2446 "The troll is nowhere to be seen.";
2447 rtrue;
2448 ],
2449 door_dir [;
2450 if (location == On_Sw_Side_Of_Chasm) return ne_to;
2451 return sw_to;
2452 ],
2453 door_to [;
2454 if (location == On_Sw_Side_Of_Chasm) return On_Ne_Side_Of_Chasm;
2455 return On_Sw_Side_Of_Chasm;
2456 ],
2457 found_in On_Sw_Side_Of_Chasm On_Ne_Side_Of_Chasm,
2458 has static door open;
2459
2460 Object -> -> Troll "burly troll"
2461 with name 'troll' 'burly',
2462 description
2463 "Trolls are close relatives with rocks and have skin as tough as that of a rhinoceros.",
2464 initial
2465 "A burly troll stands by the bridge
2466 and insists you throw him a treasure before you may cross.",
2467 life [;
2468 Attack:
2469 "The troll laughs aloud at your pitiful attempt to injure him.";
2470 ThrowAt, Give:
2471 if (noun ofclass Treasure) {
2472 remove noun;
2473 move self to RicketyBridge;
2474 self.has_caught_treasure = true;
2475 score = score - 5;
2476 "The troll catches your treasure and scurries away out of sight.";
2477 }
2478 if (noun == tasty_food)
2479 "Gluttony is not one of the troll's vices. Avarice, however, is.";
2480 "The troll deftly catches ", (the) noun,
2481 ", examines it carefully, and tosses it back, declaring,
2482 ~Good workmanship, but it's not valuable enough.~";
2483 Order:
2484 "You'll be lucky.";
2485 Answer, Ask:
2486 "Trolls make poor conversation.";
2487 ],
2488 has_caught_treasure false,
2489 has animate;
2490
2491 Object Wreckage "wreckage of bridge"
2492 with name 'wreckage' 'wreck' 'bridge' 'dead' 'bear',
2493 initial
2494 "The wreckage of the troll bridge (and a dead bear)
2495 can be seen at the bottom of the chasm.",
2496 before [;
2497 "The wreckage is too far below.";
2498 ],
2499 found_in On_Sw_Side_Of_Chasm On_Ne_Side_Of_Chasm,
2500 has static absent;
2501
2502 ! ------------------------------------------------------------------------------
2503
2504 Room On_Ne_Side_Of_Chasm "On NE Side of Chasm"
2505 with name 'northeast' 'ne' 'side' 'of' 'chasm',
2506 description
2507 "You are on the far side of the chasm.
2508 A northeast path leads away from the chasm on this side.",
2509 sw_to CrossRicketyBridge,
2510 ne_to In_Corridor,
2511 before [;
2512 Jump:
2513 if (RicketyBridge in self)
2514 "I respectfully suggest you go across the bridge instead of jumping.";
2515 deadflag = 1;
2516 "You didn't make it.";
2517 ],
2518 has nodwarf;
2519
2520 Room In_Corridor "In Corridor"
2521 with name 'corridor',
2522 description
2523 "You're in a long east/west corridor.
2524 A faint rumbling noise can be heard in the distance.",
2525 w_to On_Ne_Side_Of_Chasm,
2526 e_to At_Fork_In_Path,
2527 has nodwarf;
2528
Last updated 23 June 2004.
This site is no longer supported; information may be out of date.
Maintained as a historical archive by the Interactive Fiction Technology Foundation.
Copyright 1993-2018 IFTF, CC-BY-SA unless otherwise noted.
This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.