§A4   Library message numbers

Answer:   “There is no reply.”

Ask:   “There is no reply.”

Attack:   “Violence isn't the answer to this one.”

Blow:   “You can't usefully blow that/those.”

Burn:   “This dangerous act would achieve little.”

Buy:   “Nothing is on sale.”

Climb:   “I don't think much is to be achieved by that.”

Close:   1. “That's/They're not something you can close.”   2. “That's/They're already closed.”   3. “You close ‹x1›.”

Consult:   “You discover nothing of interest in ‹x1›.”

Cut:   “Cutting that/those up would achieve little.”

Dig:   “Digging would achieve nothing here.”

Disrobe:   1. “You're not wearing that/those.”   2. “You take off ‹x1›.”

Drink:   “There's nothing suitable to drink here.”

Drop:   1. “The ‹x1› is/are already here.”   2. “You haven't got that/those.”   3. “(first taking ‹x1› off)”   4. “Dropped.”

Eat:   1. “That's/They're plainly inedible.”   2. “You eat ‹x1›. Not bad.”

EmptyT:   1. ‹x1› “ can't contain things.”   2. ‹x1› “ is/are closed.”   3. ‹x1› “ is/are empty already.”   4. “That would scarcely empty anything.”

Enter:   1. “But you're already on/in ‹x1›.”   2. “That's/They're not something you can enter.”   3. “You can't get into the closed ‹x1›.”   4. “You can only get into something freestanding.”   5. “You get onto/into ‹x1›.”

Examine:   1. “Darkness, noun. An absence of light to see by.”   2. “You see nothing special about ‹x1›.”   3. “ ‹x1› is/are currently switched on/off.”

Exit:   1. “But you aren't in anything at the moment.”   2. “You can't get out of the closed ‹x1›.”   3. “You get off/out of ‹x1›.”

Fill:   “But there's no water here to carry.”

FullScore:   1. “The score is/was made up as follows:^”   2. “finding sundry items”   3. “visiting various places”   4. “total (out of MAX_SCORE)”

GetOff:   “But you aren't on ‹x1› at the moment.”

Give:   1. “You aren't holding ‹x1›.”   2. “You juggle ‹x1› for a while, but don't achieve much.”   3. “ ‹x1› doesn't/don't seem interested.”

Go:   1. “You'll have to get off/out of ‹x1› first.”   2. “You can't go that way.”   3. “You are unable to climb ‹x1›.”   4. “You are unable to descend ‹x1›.”   5. “You can't, since ‹x1› is/are in the way.”   6. “You can't, since ‹x1› leads nowhere.”

Insert:   1. “You need to be holding ‹x1› before you can put it/them into something else.”   2. “That/Those can't contain things.”   3. “‹x1› is/are closed.”   4. “You'll need to take it/them off first.”   5. “You can't put something inside itself.”   6. “(first taking it/them off)^”   7. “There is no more room in ‹x1›.”   8. “Done.”   9. “You put ‹x1› into ‹second›.”

Inv:   1. “You are carrying nothing.”   2. “You are carrying”

Jump:   “You jump on the spot, fruitlessly.”

JumpOver:   “You would achieve nothing by this.”

Kiss:   “Keep your mind on the game.”

Listen:   “You hear nothing unexpected.”

LMode1:   “ is now in its normal brief printing mode, which gives long descriptions of places never before visited and short descriptions otherwise.”

LMode2:   “ is now in its verbose mode, which always gives long descriptions of locations (even if you've been there before).”

LMode3:   “ is now in its superbrief mode, which always gives short descriptions of locations (even if you haven't been there before).”

Lock:   1. “That doesn't/They don't seem to be something you can lock.”   2. “That's/They're locked at the moment.”   3. “First you'll have to close ‹x1›.”   4. “That doesn't/Those don't seem to fit the lock.”   5. “You lock ‹x1›.”

Look:   1. “ (on ‹x1›)”   2. “ (in ‹x1›)”   3. “ (as ‹x1›)”   4. “^On ‹x1› is/are list ”   5. “[On/In ‹x1›] you/You can also see ‹list› [here].”   6. “[On/In ‹x1›] you/You can see ‹list› [here].”

LookUnder:   1. “But it's dark.”   2. “You find nothing of interest.”

Mild:   “Quite.”

ListMiscellany:   1. “ (providing light)”   2. “ (which is/are closed)”   3. “ (closed and providing light)”   4. “ (which is/are empty)”   5. “ (empty and providing light)”   6. “ (which is/are closed and empty)”   7. “ (closed, empty and providing light)”   8. “ (providing light and being worn”   9. “ (providing light”   10. “ (being worn”   11. “ (which is/are ”   12. “open”   13. “open but empty”   14. “closed”   15. “closed and locked”   16. “ and empty”   17. “ (which is/are empty)”   18. “ containing ”   19. “ (on ”   20. “, on top of ”   21. “ (in ”   22. “, inside ”

Miscellany:   1. “(considering the first sixteen objects only)^”   2. “Nothing to do!”   3. “ You have died ”   4. “ You have won ”   5. (The RESTART, RESTORE, QUIT and possibly FULL and AMUSING query, printed after the game is over.)   6. “[Your interpreter does not provide undo. Sorry!]”   7. “Undo failed. [Not all interpreters provide it.]”   8. “Please give one of the answers above.”   9. “^It is now pitch dark in here!”   10. “I beg your pardon?”   11. “[You can't “undo” what hasn't been done!]”   12. “[Can't “undo” twice in succession. Sorry!]”   13. “[Previous turn undone.]”   14. “Sorry, that can't be corrected.”   15. “Think nothing of it.”   16. ““Oops” can only correct a single word.”   17. “It is pitch dark, and you can't see a thing.”   18. “yourself” (the short name of the selfobj object)   19. “As good-looking as ever.”   20. “To repeat a command like “frog, jump”, just say “again”, not “frog, again”.”   21. “You can hardly repeat that.”   22. “You can't begin with a comma.”   23. “You seem to want to talk to someone, but I can't see whom.”   24. “You can't talk to ‹x1›.”   25. “To talk to someone, try “someone, hello” or some such.”   26. “(first taking not_holding)”   27. “I didn't understand that sentence.”   28. “I only understood you as far as wanting to ”   29. “I didn't understand that number.”   30. “You can't see any such thing.”   31. “You seem to have said too little!”   32. “You aren't holding that!”   33. “You can't use multiple objects with that verb.”   34. “You can only use multiple objects once on a line.”   35. “I'm not sure what “‹pronoun›” refers to.”   36. “You excepted something not included anyway!”   37. “You can only do that to something animate.”   38. “That's not a verb I recognise.”   39. “That's not something you need to refer to in the course of this game.”   40. “You can't see “‹pronoun›” (‹value›) at the moment.”   41. “I didn't understand the way that finished.”   42. “None/only ‹x1› of those is/are available.”   43. “Nothing to do!”   44. “There are none at all available!”   45. “Who do you mean, ”   46. “Which do you mean, ”   47. “Sorry, you can only have one item here. Which exactly?”   48. “Whom do you want [‹actor›] to ‹command›?”   49. “What do you want [‹actor›] to ‹command›?”   50. “Your score has just gone up/down by ‹x1› point/points.”   51. “(Since something dramatic has happened, your list of commands has been cut short.)”   52. “Type a number from 1 to ‹x1›, 0 to redisplay or press ENTER.”   53. “[Please press SPACE.]”

No:   see Yes

NotifyOff:   “Score notification off.”

NotifyOn:   “Score notification on.”

Objects:   1. “Objects you have handled:^”   2. “None.”   3. “ (worn)”   4. “ (held)”   5. “ (given away)”   6. “ (in ‹x1›)” [without article]   7. “ (in ‹x1›)” [with article]   8. “ (inside ‹x1›)”   9. “ (on ‹x1›)”   10. “ (lost)”

Open:   1. “That's/They're not something you can open.”   2. “It seems/They seem to be locked.”   3. “That's/They're already open.”   4. “You open ‹x1›, revealing ‹children›”   5. “You open ‹x1›.”

Order:   “‹x1› has/have better things to do.”

Places:   “You have visited: ”

Pray:   “Nothing practical results from your prayer.”

Prompt:   1. “^>”

Pronouns:   1. “At the moment, ”   2. “means ”   3. “is unset ”   4. “no pronouns are known to the game.”

Pull:   1. “It is/Those are fixed in place.”   2. “You are unable to.”   3. “Nothing obvious happens.”   4. “That would be less than courteous.”

Push:   see Pull

PushDir:   1. “Is that the best you can think of?”   2. “That's not a direction.”   3. “Not that way you can't.”

PutOn:   1. “You need to be holding ‹x1› before you can put it/them on top of something else.”   2. “You can't put something on top of itself.”   3. “Putting things on ‹x1› would achieve nothing.”   4. “You lack the dexterity.”   5. “(first taking it/them off)^”   6. “There is no more room on ‹x1›.”   7. “Done.”   8. “You put ‹x1› on ‹second›.”

Quit:   1. “Please answer yes or no.”   2. “Are you sure you want to quit? ”

Remove:   1. “It is/They are unfortunately closed.”   2. “But it isn't/they aren't there now.”   3. “Removed.”

Restart:   1. “Are you sure you want to restart? ”   2. “Failed.”

Restore:   1. “Restore failed.”   2. “Ok.”

Rub:   “You achieve nothing by this.”

Save:   1. “Save failed.”   2. “Ok.”

Score:   “You have so far/In that game you scored ‹score› out of a possible MAX_SCORE, in ‹turns› turn/turns”

ScriptOn:   1. “Transcripting is already on.”   2. “Start of a transcript of”

ScriptOff:   1. “Transcripting is already off.”   2. “^End of transcript.”

Search:   1. “But it's dark.”   2. “There is nothing on ‹x1›.”   3. “On ‹x1› is/are ‹list of children›.”   4. “You find nothing of interest.”   5. “You can't see inside, since ‹x1› is/are closed.”   6. “‹x1› is/are empty.”   7. “In ‹x1› is/are ‹list of children›.”

Set:   “No, you can't set that/those.”

SetTo:   “No, you can't set that/those to anything.”

Show:   1. “You aren't holding ‹x1›.”   2. “‹x1› is/are unimpressed.”

Sing:   “Your singing is abominable.”

Sleep:   “You aren't feeling especially drowsy.”

Smell:   “You smell nothing unexpected.”

Sorry:   “Oh, don't apologise.”

Squeeze:   1. “Keep your hands to yourself.”   2. “You achieve nothing by this.”

Strong:   “Real adventurers do not use such language.”

Swim:   “There's not enough water to swim in.”

Swing:   “There's nothing sensible to swing here.”

SwitchOff:   1. “That's/They're not something you can switch.”   2. “That's/ They're already off.”   3. “You switch ‹x1› off.”

SwitchOn:   1. “That's/They're not something you can switch.”   2. “That's/ They're already on.”   3. “You switch ‹x1› on.”

Take:   1. “Taken.”   2. “You are always self-possessed.”   3. “I don't suppose ‹x1› would care for that.”   4. “You'd have to get off/out of ‹x1› first.”   5. “You already have that/those.”   6. “That seems/Those seem to belong to ‹x1›.”   7. “That seems/Those seem to be a part of ‹x1›.”   8. “That isn't/Those aren't available.”   9. “‹x1› isn't/aren't open.”   10. “That's/They're hardly portable.”   11. “That's/They're fixed in place.”   12. “You're carrying too many things already.”   13. “(putting ‹x1› into SACK_OBJECT to make room)”

Taste:   “You taste nothing unexpected.”

Tell:   1. “You talk to yourself a while.”   2. “This provokes no reaction.”

Touch:   1. “Keep your hands to yourself!”   2. “You feel nothing unexpected.”   3. “If you think that'll help.”

Think:   “What a good idea.”

Tie:   “You would achieve nothing by this.”

ThrowAt:   1. “Futile.”   2. “You lack the nerve when it comes to the crucial moment.”

Turn:   see Pull

Unlock:   1. “That doesn't seem to be something you can unlock.”   2. “It's/ They're unlocked at the moment.”   3. “That doesn't/Those don't seem to fit the lock.”   4. “You unlock ‹x1›.”

VagueGo:   “You'll have to say which compass direction to go in.”

Verify:   1. “The game file has verified as intact.”   2. “The game file did not verify properly, and may be corrupted (or you may be running it on a very primitive interpreter which is unable properly to perform the test).”

Wait:   “Time passes.”

Wake:   “The dreadful truth is, this is not a dream.”

WakeOther:   “That seems unnecessary.”

Wave:   1. “But you aren't holding that/those.”   2. “You look ridiculous waving ‹x1›.”

WaveHands:   “You wave, feeling foolish.”

Wear:   1. “You can't wear that/those!”   2. “You're not holding that/those!”   3. “You're already wearing that/those!”   4. “You put on ‹x1›.”

Yes:   “That was a rhetorical question.”