[ AdjustLight flag i; i=lightflag; lightflag=OffersLight(parent(player)); if (i==0 && lightflag==1) { location=real_location; if (flag==0) ; } if (i==1 && lightflag==0) { real_location=location; location=thedark; if (flag==0) { NoteArrival(); return L__M(##Miscellany, 9); } } if (i==0 && lightflag==0) location=thedark; ];