[ AfterRoutines; scope_reason=REACT_AFTER_REASON; parser_one=0; SearchScope(ScopeCeiling(player),player,0); scope_reason=PARSING_REASON; if (parser_one~=0) rtrue; if (location~=0 && RunRoutines(location,after)~=0) rtrue; if (inp1>1 && RunRoutines(inp1,after)~=0) rtrue; return GamePostRoutine(); ];