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ScopeWithin (lines 3067-3094)

3067  !  ScopeWithin looks for objects in the domain which make textual sense
3068  !  and puts them in the match list.  (However, it does not recurse through
3069  !  the second argument.)
3070  ! ----------------------------------------------------------------------------
3071   
3072  [ ScopeWithin domain nosearch context x y;
3073   
3074     if (domain==0) rtrue;
3075   
3076  !  Special rule: the directions (interpreted as the 12 walls of a room) are
3077  !  always in context.  (So, e.g., "examine north wall" is always legal.)
3078  !  (Unless we're parsing something like "all", because it would just slow
3079  !  things down then, or unless the context is "creature".)
3080   
3081     if (indef_mode==0 && domain==actors_location
3082         && scope_reason==PARSING_REASON && context~=CREATURE_TOKEN)
3083             ScopeWithin(compass);
3084   
3085  !  Look through the objects in the domain, avoiding "objectloop" in case
3086  !  movements occur, e.g. when trying each_turn.
3087   
3088     x = child(domain);
3089     while (x ~= 0)
3090     {   y = sibling(x);
3091         ScopeWithin_O(x, nosearch, context);
3092         x = y;
3093     }
3094  ];


Last updated 27 February 2004. This web site has not been fully supported since April 2008. Information may be out of date. This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.