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Browsing parserm.h

LoopOverScope (lines 3998-4005)

3998  [ LoopOverScope routine act x y a al;
3999    x = parser_one; y=scope_reason; a=actor; al=actors_location;
4000    parser_one=routine; if (act==0) actor=player; else actor=act;
4001    actors_location=ScopeCeiling(actor);
4002    scope_reason=LOOPOVERSCOPE_REASON;
4003    SearchScope(actors_location,actor,0);
4004    parser_one=x; scope_reason=y; actor=a; actors_location=al;
4005  ];


Last updated 27 February 2004. This web site has not been fully supported since April 2008. Information may be out of date. This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.