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Issue L61103     [previous patch]

"statusline time;" statement isn't recognized
Submitted by: Howard Sherman     Appeared in: Library 6/11     Fixed in: -
Problem

When I compile Greystone with 6.30 and 6/11 my statusline time; statement is seemingly ignored; the game runs by moves and not a clock. If I revert back to 6.21 and 6/10 the statusline is indeed a clock again and not a move counter.

Solution

None submitted.


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