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Issue L60709

Implementing a clock
Submitted by: Torbjörn Andersson     Appeared in: Library 6/7 or before     Fixed in: Library 6/11

Suppose you want to put a clock in your game. The simplest method would probably be to use the SetTime() function provided by the Inform library, but there is a problem with this. The status line will start displaying hours and minutes instead of score and moves but it will still use the score/moves layout.

This is because DrawStatusLine() - which draws the status line -- checks a header flag to see which layout to use, while DisplayStatus() -- which decides what values to print in the status line - checks the value of the_time.


Changing the if-statement in DisplayStatus() from

  if (the_time==NULL)


  if ((0->1)&2 == 0)

should take care of this.

Last updated 17 April 2013. This web site has not been fully supported since April 2008. Information may be out of date. This page was originally managed by Roger Firth.