Model world Parsing For describing the passage of time.
About extensions
Directions and doors
NPCs
Time
Listing objects
Menus and displays
Time
Real Time Joe Mason and Gunther Schmidl
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A rewrite of the Inform 6/10 library to allow real-time text input (in the style of Infocom's Border Zone)
Moderator.h Emily Short
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Provides a Scene class, which can be used to supervise the player's actions in a game with a complex plot. A scene allows entry points to control where the player is allowed to go, trigger events after a certain lapse of time, etc.
printtime.h (981031) Erik Hetzner
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To print times in various formats
timepiece.h (Release 981031) Erik Hetzner
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Classes to implement watches, clocks, etc.
timesys.h Kevin Forchione
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Enhances handling of time-oriented games (based on both timewait.h and waittime.h)
timewait.h Andrew Clover with Nicholas Daley
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To parse the time of day and "WAIT UNTIL THREE O'CLOCK" commands
waittime.h L. Ross Raszewski with Nicholas Daley
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To provide understanding of English time strings, to give an enhanced "WAIT" command
Last updated 24 December 2007.
This site is no longer supported; information may be out of date.
Maintained as a historical archive by the Interactive Fiction Technology Foundation.
Copyright 1993-2018 IFTF, CC-BY-SA unless otherwise noted.
This page was originally managed by Emily Short.