Model world Parsing Mathematical fns Utilities for dealing with characters and strings of characters.
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Directions and doors
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Textual fns
Programming
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Glulx
Textual functions
ictype.h (Version 1) L. Ross Raszewski
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An implementation of the ANSI C ctype functions
istring.h (Version 2.1) L. Ross Raszewski
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Implements the standard ANSI C library string functions (see also znsi.h)
mapchar.zip (Version 0.02) Wouter ten Brink
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A library to map accented letters to their internal character codes for ZSCII or Glulx.
mistype.h (Version 1.0) Cedric Knight
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A library to automatically correct minor typing errors by the player.
OKBStyle.h Brendan Barnwell
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A library which allows text style changes to be embedded in literal strings for Glulx
ordynastring.h (2/26/2002) Jim Fisher
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ORDynaString is a quick class to facilitate creation and printing of dynamic text.
orenglish.h (5/13/2002) Jim Fisher
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This is a replacement for the English language definition file which implements past test as well as the traditional present tense, plus 1st and 3rd person, as well as the traditional 2nd person. It further provides the ability to alternate between these two modes. Additionally, several library messages, which presume an action is being performed by the player rather than checking the actor variable have been changed to be compatible with NPCs performing an action.
orgibberish.h (2/26/2002) Jim Fisher
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Generate and print a random, human pronouncable word.
orstyleitalics.h (5/01/2002) Jim Fisher
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A simple implementation of the ORStyleHint class which sets up the emphasised style to show as italics
orpronoun.h Jim Fisher
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Pronoun print rules to handle just about every imaginable scenario.
ortextformatting.h Jim Fisher
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Simple file containing various useful print rules for bold, italic, and reverse-color styles; also handles printing from an array of characters
prand.h (Release 1) Anson Turner
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To print random strings
printslow.zip (15-Mar-2003) David Cornelson
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A function with allows you to print text to the screen at a slower than normal computer speed rate, written by David Cornelson. Archive includes library header and an example.
QPrint.h (17-Mar-2005) Dave Robinson
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QPrint, a mid-string rule printing system, version 1. Allows QPrint("You take %the 1% and put %it 1% into %the 2%.",obj1,obj2); as an alternative to print "You take ", (the) obj1... together with a variety of other shorthand.
stringmaker.h (Version 1.0) Roger Firth
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A routine to convert a byte array of characters into a packed string which can be printed (and vice versa)
StrNames.zip (Version 0.2) Chipjack
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A class that allows for the use of strings as names for an object, getting around the 9-character dictionary-word limitation. Includes a thorough example game.
style.h Chris Klimas
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To embed styles in print statements
text_functions.h (Release 1.0) Patrick Kellum
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Functions for dealing with text
zclock.h Allen Garvin
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A library that implements the timers and daemons mechanism used in Infocom games
znsi.h (Version 1.0) L. Ross Raszewski
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A control-code add on system for istring.h
Last updated 24 December 2007.
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Maintained as a historical archive by the Interactive Fiction Technology Foundation.
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This page was originally managed by Emily Short.