! >OF A simple movement rule. ! ---------------------------------------------------------------------------- Toyroom Office "Office" with description "A small, grey office, with a broad stone mantelpiece. In the east wall is a doorway marked ~Exit~, and the Toyshop, of course, lies north.", cant_go "The Toyshop floor lies north.", n_to West_End, e_to [; if (score~=MAX_SCORE) "A gong sounds. ~You cannot leave the Toyshop until you have done six interesting things!~"; deadflag=2; "A gong sounds. ~Congratulations! You may now leave the Toyshop and begin writing your own Inform game!~"; ]; ! ----------------------------------------------------------------------------