! The BURIAL SHAFT. ! ! Defined in Exercise 55 Object Burial_Shaft "Burial Shaft" with description "In your eventual field notes, this will read: ~A corbel-vaulted crypt with an impacted earthen plug as seal above, and painted figures conjecturally representing the Nine Lords of the Night. Dispersed bones appear to be those of one elderly man and several child sacrifices, while other funerary remains include jaguar paws.~ (In field notes, it is essential not to give any sense of when you are scared witless.)", n_to Wormcast, u_to [; cage.floor_open = true; self.u_to = self.opened_u_to; move selfobj to self; print "Making a mighty warthog-leap, you butt at the earthen-plug seal above the chamber, collapsing your world in ashes and earth. Something lifeless and terribly heavy falls on top of you: you lose consciousness, and when you recover, something impossible and grotesque has happened...^"; ChangePlayer(selfobj); give warthog ~light; <>; ], cant_go "The architects of this chamber were less than generous in providing exits. Some warthog seems to have burrowed in from the north, though.", before [; Jump: <>; ], opened_u_to [; PlayerTo(cage); rtrue; ], has light; ! Defined in DM4 §5 Treasure -> honeycomb "ancient honeycomb" with name 'ancient' 'old' 'honey' 'honeycomb', article "an", initial "An exquisitely preserved, ancient honeycomb rests here!", description "Perhaps some kind of funerary votive offering.", after [; Eat: "Perhaps the most expensive meal of your life. The honey tastes odd, perhaps because it was used to store the entrails of the Lord buried here, but still like honey."; ], has edible; ! ---------------------------------------------------------------------------- !