Object Third_Floor "Third Floor" with name "trapdoor", description "Atop the marble staircase, this third floor foyer fans out into Rooms from Chapter V. These run:^ ^ south to Corridor 22 (inventories) and the List Property Office, ^ @00 to Room 24 (Curious Names), ^ @01 to Room 28, which is divided by a glass window.^ ^Only a very rickety ladder goes further up, through an open trapdoor to the roof.", d_to Second_Floor, u_to roof, e_to Room24, w_to window_w, s_to Corridor22, has light; Object -> "map" with name "map" "third" "floor", initial "A map of the third floor is embossed in one wall.", description [; font off; print "^+------------------------------------------+ ^| | ^| (glass | ^| window) | ^| ! | ^| Room ! 28 --- Stairs --- Room 24 | ^| ! (you are here) Names | ^| | | | ^| | Museum Cafe | ^| Corridor 22 | ^| (Inventories) | ^| / | @@92 | ^| / | @@92 | ^| Room 23 W --- Room 23 --- Room 23 E | ^| (listing List Property (I Ching) | ^| machine) Office | ^+------------------------------------------+^"; font on; ], has static; Object -> "Lexicon" with name "lexicon", initial "On the top step is a discarded Lexicon of verbs.", description "(The lexicon has the number 27 written on the spine.)^^ Inside are many familiar verbs that you regularly use when navigating through Inform games. There are also some special ones, only available in the Museum...^^ ~megalook~ : like ~look~ but much fuller;^ ~threefold ~ : this doesn't actually do anything, but it shows how a verb can be parsed which has three objects, not just 0 to 2 as usual;^ ~time