Inform - Resources - Examples

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Inventory
Complete

Plain
Coloured
Gaudy

Browsing Balances.inf

1. Balances.inf begins (lines 1-160)
2. Now the whole spell-casting system (lines 165-464)
3. And now, on with the story. First, some global variables: (lines 469-540)
4. Some multiple objects, coins in fact, coded in deluxe fashion: (lines 545-591)
5. The player's spell book, and three initial spells (to go with gnusto): (lines 596-673)
6. The first scene: the Hut and its (rather easy) secret (lines 678-714)
7. Grasslands and the valley (lines 719-823)
8. The Chasm and the snake (lines 828-884)
9. The crest of the hill; Icarus the tortoise; the chewed scroll (lines 889-991)
10. The cave mouth and the perfect sapphire (lines 996-1052)
11. Inside the Cave, the powerful urbzig spell and its consequences (lines 1057-1234)
12. The Footpath and the carpet (lines 1239-1281)
13. A Bazaar Lottery (lines 1286-1530)
14. The spells in Helistar's grimoire (lines 1535-1572)
15. Death and the Boneyard (lines 1577-1633)
16. The Cubical Temple (lines 1638-1692)
17. Inside the Temple (lines 1697-1811)
18. That's all of the object definitions: just a little code and grammar left (lines 1816-1866)
19. Grammar extensions needed by the spell-casting and cube-writing rules: (lines 1871-1912)
20. And one for the game itself. (lines 1917-1921)


Last updated 23 June 2004. This web site has not been fully supported since April 2008. Information may be out of date. This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.