[ GamePreRoutine i c d; if (action~=##Inv) rfalse; c=0; d=0; objectloop (i in player) c++; if (c==0) "You're carrying nothing."; print "You're carrying:^"; objectloop (i in player) { if (d++>0) print " - "; PrintShortName(i); } new_line; rtrue; ]; [ GamePostRoutine i; if (action==##Look) objectloop (i in location) if (i ~= player && i has concealed) give i ~concealed; rfalse; ]; ! ---------------------------------------------------------------------------- ! Into Adventureland... ! ----------------------------------------------------------------------------