Inform - Resources - Examples

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Inventory
Complete

Plain
Coloured
Gaudy

Browsing Advent.inf

1. Advent.inf begins (lines 1-50)
2. Rules for treasures, which will be scattered all over the game (lines 55-77)
3. The outside world (lines 82-480)
4. Facilis descensus Averno... (lines 485-588)
5. The little bird in its natural habitat (lines 593-707)
6. The caves open up: The Hall of Mists (lines 712-860)
7. Long Hall to the west of the Hall of Mists (lines 865-902)
8. Many Dead Ends will be needed for the maze below, so define a class: (lines 907-915)
9. The Hall of the Mountain King and side chambers (lines 920-1010)
10. The Y2 Rock Room and environs, slightly below (lines 1015-1167)
11. A maze of twisty little passages, all alike... (lines 1172-1293)
12. A line of three vital junctions, east to west (lines 1298-1367)
13. Possible heights for the plant: (lines 1374-1577)
14. A small network of Canyons, mainly Secret (lines 1582-1684)
15. Here be dragons (lines 1689-1765)
16. And more of the Alike Maze (lines 1770-1831)
17. Above the beanstalk: the Giant Room and the Waterfall (lines 1836-1977)
18. The caves around Bedquilt (lines 1982-2084)
19. Plovers and pyramids (lines 2089-2164)
20. North of the complex junction: a long up-down corridor (lines 2169-2252)
21. Witt's End: Cave under construction (lines 2257-2312)
22. North of the secret canyons, on the other side of the pit (lines 2317-2383)
23. The Chasm and the Troll Bridge (lines 2388-2528)
24. The Volcano (lines 2533-2686)
25. If you go down to the woods today... (lines 2691-2826)
26. The Different Maze (lines 2831-3040)
27. Dwarves! (lines 3045-3148)
28. Two brushes with piracy (lines 3153-3188)
29. The cave is closing now... (lines 3193-3232)
30. The End Game (lines 3237-3355)
31. Some entry points (lines 3360-3405)
32. Resurrection (lines 3410-3482)
33. Menu-driven help (not really a part of the game itself) (lines 3487-3766)
34. Grammar: the usual grammar and some extensions (lines 3771-3955)
35. Teleportation (uses also UnknownVerb entry point) (lines 3960-3986)
36. In the test version: no dwarves or pirates, and magic words work from the start (lines 3991-4006)


Last updated 23 June 2004. This web site has not been fully supported since April 2008. Information may be out of date. This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.