Class Treasure with after [; Take: if (location == Inside_Building) score = score - self.depositpoints; score = score + 5; if (noun hasnt treasure_found) { give noun treasure_found; treasures_found++; score = score + 2; } "Taken!"; Insert: score = score - 5; ! (in case put inside the wicker cage) Drop: score = score - 5; if (location == Inside_Building) { score = score + self.depositpoints; "Safely deposited."; } ], depositpoints 10;