Room In_Soft_Room "In Soft Room" with name 'soft' 'room', description "You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling.", w_to In_Swiss_Cheese_Room; Scenic -> "carpet" with name 'carpet' 'shag' 'pile' 'heavy' 'thick', description "The carpet is quite plush."; Scenic -> "curtains" with name 'curtain' 'curtains' 'heavy' 'thick', description "They seem to absorb sound very well.", before [; Take: "Now don't go ripping up the place!"; LookUnder, Search: "You don't find anything exciting behind the curtains."; ]; Scenic -> "moss" with name 'moss' 'typical' 'everyday', description "It just looks like your typical, everyday moss.", before [; Take: "It crumbles to nothing in your hands."; ], has edible; Object -> velvet_pillow "velvet pillow" with name 'pillow' 'velvet' 'small', description "It's just a small velvet pillow.", initial "A small velvet pillow lies on the floor."; ! ------------------------------------------------------------------------------ Room In_Oriental_Room "Oriental Room" with name 'oriental' 'room', description "This is the oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west.", w_to In_Large_Low_Room, se_to In_Swiss_Cheese_Room, u_to In_Misty_Cavern, n_to In_Misty_Cavern; Scenic -> "ancient oriental drawings" with name 'paintings' 'drawings' 'art' 'cave' 'ancient' 'oriental', description "They seem to depict people and animals.", has multitude; Treasure -> ming_vase "ming vase" with name 'vase' 'ming' 'delicate', description "It's a delicate, precious, ming vase!", after [; Drop: if (velvet_pillow in location) { print "(coming to rest, delicately, on the velvet pillow)^"; rfalse; } remove ming_vase; move shards to location; "The ming vase drops with a delicate crash."; ], before [; Attack: remove ming_vase; move shards to location; "You have taken the vase and hurled it delicately to the ground."; Receive: "The vase is too fragile to use as a container."; ], depositpoints 14; Object shards "some worthless shards of pottery" with name 'pottery' 'shards' 'remains' 'vase' 'worthless', description "They look to be the remains of what was once a beautiful vase. I guess some oaf must have dropped it.", initial "The floor is littered with worthless shards of pottery.", has multitude; ! ------------------------------------------------------------------------------ Room In_Misty_Cavern "Misty Cavern" with name 'misty' 'cavern', description "You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west.", s_to In_Oriental_Room, w_to In_Alcove; Scenic -> "fissure" with name 'fissure' 'ceiling', description "You can't really get close enough to examine it.";