The Reliques of Tolti-Aph

An interactive fiction by Graham Nelson (2005) - the Inform 7 source text

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Chapter E - Eastern Quarter

[The Eastern Quarter is really one enormous puzzle: the former Maze of Royal Beasts which, in the way of these things, is still operational. We begin with a single room, the Budless Grove, and the never-children who act as gatekeepers for the maze. You have to prove yourself to get in - we really want players to attempt this quarter last of all - and then you have to solve one or more of the maze quests to get out again.

The Quarter involves two unusual spells not found in the standard W&W rulebook, so these are defined here, simply by continuing the previous table. "Compel postulant" is unusual in that it is cast upon the player, not by him.

We also need a new material for the pseudo-real items found in the Maze, most of which cannot be brought out of it again.]

Table of Enchantments (continued)
spell   nature   cost   requirement   emission   targeting
compel postulant   arcana   20   air   "a ghostly brush"   targeted
force labyrinth   arcana   6   metal   "a spinning blur"   untargeted

The magical essence is a material.