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The Reliques of Tolti-AphAn interactive fiction by Graham Nelson (2005) - the Inform 7 source text | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Home page Contents Previous Next Complete text | Chapter 3 - Combat
Section 3(a) - Monsters are People Too A person has a spell called defensive charm. A person has a text called hand-to-hand combat method. The hand-to-hand combat method of a person is usually "with bare hands". A person has a die roll called unarmed combat hit dice. The unarmed combat hit dice of a person is usually 1d2. A monster is a kind of person. A monster can be hostile or indifferent. A monster is usually hostile. Definition: A monster is scary if its strength is 50 or more. Definition: A monster is feeble if its strength is 10 or less. Some kinds of monster are defined by the Table of Monstrous Beasts. Instead of asking a monster about something: say "[The noun] is unreachable on most levels." After printing the name of a monster while looking: say " (STR [strength])". Table of Monstrous Beasts
An elemental demon called Zoorl the Elemental Demon is indifferent.[1] Every turn: if Zoorl is in a room (called the haunt) begin; if the haunt is not the location begin; remove Zoorl from play; otherwise; if Zoorl is indifferent and a hostile monster is in the location begin; let the victim be a random hostile monster in the location; make Zoorl strike a blow against the victim; end if; end if; end if. Effect of casting web at a wyvern:[2] record outcome "but the web is pathetically small compared to the great scale of the wyvern, and your efforts seem laughable"; rule succeeds. |