Damnatio Memoriae

An interactive fiction by Emily Short (2008) - the Inform 7 source text

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Chapter 2 - Window and Escape

The window is outside from the Water Study and inside from the Outdoors. It is a door. It is open and scenery. The description of the window is "A square window giving onto flat ground." It is not openable.

After going to the Outdoors from the Water Study:
    say "Any other direction would be unsafe at the moment, so you climb gingerly out the window...";
    continue the action.
    
After going to the Water Study from the Outdoors:
    say "You clamber back over the windowsill.";
    continue the action.

Before inserting something into the window: try throwing the noun out the window instead.

Before going outside with something (called the burden): try throwing the burden out the window instead.

Understand "throw [something] out/through [window]" as throwing it out. Understand "push [something] out/through [window]" as throwing it out.

Throwing it out is an action applying to two things.

Check throwing it out:
    if the noun is not pushable between rooms and the noun is not carried by the player
    begin;
        say "(first taking [the noun])[line break]";
        silently try taking the noun;
        if the noun is not carried by the player, stop the action;
    end if;
    if the noun is fragile and the noun is not protected by something sturdy, say "[The noun] won't survive the trip." instead.

Carry out throwing it out:
    move the noun to the Outdoors.
    
Report throwing it out:
    say "You casually toss [the noun] out of the window; perhaps you'll be able to collect it later."

Instead of searching the window: say "There's little to see: the island is extremely flat and offers little other civilization, and no escape besides the ships that carry your enemies. Running away will do no good."