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Damnatio MemoriaeAn interactive fiction by Emily Short (2008) - the Inform 7 source text |
| Home page Contents Previous Next Complete text | Chapter 2 - Window and Escape
The window is outside from the Water Study and inside from the Outdoors. It is a door. It is open and scenery. The description of the window is "A square window giving onto flat ground." It is not openable. After going to the Outdoors from the Water Study: say "Any other direction would be unsafe at the moment, so you climb gingerly out the window..."; continue the action. After going to the Water Study from the Outdoors: say "You clamber back over the windowsill."; continue the action. Before inserting something into the window: try throwing the noun out the window instead. Before going outside with something (called the burden): try throwing the burden out the window instead. Understand "throw [something] out/through [window]" as throwing it out. Understand "push [something] out/through [window]" as throwing it out. Throwing it out is an action applying to two things. Check throwing it out: if the noun is not pushable between rooms and the noun is not carried by the player begin; say "(first taking [the noun])[line break]"; silently try taking the noun; if the noun is not carried by the player, stop the action; end if; if the noun is fragile and the noun is not protected by something sturdy, say "[The noun] won't survive the trip." instead. Carry out throwing it out: move the noun to the Outdoors. Report throwing it out: say "You casually toss [the noun] out of the window; perhaps you'll be able to collect it later." Instead of searching the window: say "There's little to see: the island is extremely flat and offers little other civilization, and no escape besides the ships that carry your enemies. Running away will do no good." |